1) Player Account / Gameaccount
To take part in a 4PL League, Ladder or tournament, the participant has to meet the following criteria.
- a registered SC II Game Account in the Player Profile as example: "Nickname.123"
If the Game Account is not avaiable, a disqualification in the tournament, ladder or league could be the consequence. Every participant is allowed to play and use only one game Account per Game in the 4PL. If the participant likes to register a new Game Account, he is admitted to create a support ticket. A screenshot with the new Account is necessary. From this point on former Accounts are not useable anymore. Old Accounts cannot be restored. A usage of old Accounts results in disqualification or penalty points.
2.) Non-appearance of the opponent:
If an opponent does not appear to a fixed date it has to be reported after a waiting time of 10 minutes. To report, make a screenshot of the match-lobby system. It is important to ensure that the screenshot includes the clock on the 4PL website, which is located in the upper right of the page. If the session has been started, both opponents got 10 minutes to join the server. The match can be reported if one the opponents are not ready after 10 minutes.
Both Players are allowed to ask a admin for delay up to 10 minutes. If the game isn´t started after this period, a disqualification is possible.
Generally, if the game isn´t started 30 minutes after round start, a disqualification is possible.
Both parties are responsible for ensuring that the correct result is entered.
3) Host Settings:
The following settings are required in every match: Close Combat 1on1/2on2 Fast Games are only allowed in the European Battle.net.
The following rules apply if one of the opponents leaves the server. During a disconnect within 5 minutes of playtime, without enemy contact (except Scouts), the match has to be repeated. During a disconnect with enemy contact, the remaining player decides if the match will be repeated or revised. If a disconnect happens during a battle with enemy units, the remaining player is committed to upload a replay and to open a support case within 10 minutes. If an intentional disconnect can be proved, the player who quit the match will receive 4 penalty points and the match will be revised.
During a match both parties can use a 2 minute break.
6) Storage of game data:
All game related files, for example screenshots and replays, have to be kept as an original for 14 days and shall be provided upon admin request. A manipulation of files is prohibited and the files have to be named obvious.
6.1) Match media files:
Both players are committed to record a replay and to take a screenshot of the result as well as in specific circumstances such as timeouts. The winner is committed to upload his replay within 10 minutes after the end of the match. Missing replay will lead to 2 penalty points and the match will be revised. If the winner didn’t upload his replay the loser is committed to a replay. If he also does not upload a replay he will receive 2 penalty points too. Both parties have to ensure the completeness of the match media files.
6.2) Replay upload in BO1 tournaments:
During a tournament the replay has to be uploaded within 5 minutes after the end of the match. It is not allowed to play the next tournament round before a replay is uploaded. A missing replay will lead to 2 penalty points and the match is given to the loser if he has uploaded his replay. If both players do not have a replay the match will be repeated. Protests are only allowed if they are filed within 15 minutes after the end of a match.
6.3) Replay upload in BO3 tournaments:
During a tournament the replay has to be uploaded within 10 minutes after the end of the match. It is not allowed to play the next tournament round before a replay is uploaded. A missing replay will lead to 2 penalty points and the match is given to the loser if he has uploaded his replay. If both players do not have a replay the match will be repeated. Protests are only allowed if they are filed within 15 minutes after the end of a match.