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Play4DotA2 #2012/6 by Sennheiser

Play4Dota2 spacer spacer spacer spacer spacer spacer Info & Details spacer spacer spacer spacer spacer spacer Global Rules
Stand: 30.03.2012

The Rules of 4Players League are always kept up to date and complete. Please inform yourself as well in the corresponding „Info & Details“ and News of the respective Leagues, Ladders and Tournaments, to be informed about possible short-termed changes and exceptions. If you have any questions regarding the rules, you can always ask our support for help.

1. General ^

The following Rules apply for the Play4Dota2 tournaments in the 4Players League.

In exceptional cases the Administrators are authorized to make decisions which are not according to the following Rules. These exceptions are needed to abide the sportsmanship and to guarantee fair play for all participants.

Each Participant is urged to use the latest version of the Game, if not announced otherwise in the Rules. The latest version always can be found at the official homepage.

1.1. Accounts ^

Each player must have a registered 4Players Liga account.

1.1.1. Player Accounts ^

In order to participate in a 4PL league, ladder or tournament, the following criterias have to be met:

  • registered Gameaccount: Steam ID

Incorrect or incomplete entries can cause a exclusion from the tournament, ladder or league.

  • Verification if required for an offered league, ladder, or tournament

If a verification level is set, only participants with the appropriate verification level are eligible to play.

A player is only allowed to participate in one team.

 

1.1.2. Multiaccounts ^

Every participant is allowed to play and use only one 4PL Account. If a 4PL Account isn´t usable for any reason, the concerned player hast to contact the 4PL-Staff per eMail (support@4pl.de). It´s not allowed to create a new account. Multi Accounts or the declaration of false data will result in a Account barrage when indicated. From this point on, former Accounts are not useable anymore. Old Accounts cannot be restored. A usage of old Accounts results in penalty points.

1.1.3. Gameaccounts ^

Every participant is allowed to play and use only one game Account per Game in the 4PL. If the participant likes to register a new Game Account, he is admitted to create a support ticket. A screenshot with the new Account is necessary. From this point on former Accounts are not useable anymore. Old Accounts cannot be restored. A usage of old Accounts results in penalty points.

For tournaments at the 4Players league, there is furthermore the regulation, that all Participants need a valid relevant game account for the tournament. This game account hast to be inscribed, before the tournaments starts. If a game Account is changed or new inscribed at a ongoing tournament, the players is benched. A assignment of benched players leads to a immediate disqualification.

1.2. Clan- and Team-Accounts ^

In order to participate with a team in the tournaments the following conditions have to be fulfilled:

  • a team name has to be indicated
  • a team short code has to be indicated
  • a minimum of five players who are registered and have a valid game account

It is not allowed to use legally prohibited or protected names, logos or emblems. Additionally we will protect names of large and well-known scene clans and rename relevant accounts, if the account is not in the acquired property of the known clan or organisation.

If evidences show a new team-account is registered by a barred team and is used to participate in the same league, the new team will get all penalty points and Barrages plus a additional penalty on the new Account.

In leagues, ladders and tournaments with specific verification requirements only participants of a team with appropriate verification status are allowed to play.

The team name can be changed at any time, expect running tournaments. Deceiving or bullying other players, clans, teams and administrators with offensive names is strictly prohibited and will result in penalty points, barrages and an exclusion from the tournament, ladder or league.

 

1.2.1. Standins^

You are allowed to use up to 2 standins without an agreement of a DotA 2 admin. As soon as you want to use more than 2 standins you have to inform a dota 2 admin about this. Do not forget to add the STEAM ID of the standins.

1.3. Non-appearance of the Opponent ^

If an opponent does not appear to a fixed date it has to be reported after a waiting time of 15 minutes. To report, make a screenshot of the match-lobby system. It is important to ensure that the screenshot includes the clock on the 4PL website, which is located in the upper right of the page.

Help & Support


1.4. Results ^

Both teams are responsible for ensuring that the correct result is entered. In Cases of disagreements regarding the result, both parties have to keep screenshots and open a protest by Support Ticket.


1.5. Number of Participants ^

In the 4PL Dota2 tournaments, the following limitations are applied.

  • In a 5on5 have to compete five players against five others.

 


2. Storage of Match Media Files ^

All game-related files, such as e.g. screenshots and replays must be kept for 14 days as an original and have to be provided on a request of an admin. Screenshots have to be uploaded to the 4PL Page without demand. Any manipulation of the files is forbidden. The designation of game-related files must be unique.


2.1. Screenshots ^

In order to guarantee the correctness of the match, both teams are required to upload a screenshot of the final result, as well as special events (e.g. timeout, Champion-bans). Both participants are responsible to ensure complete presented Screenshots and replays in the match area. In tournaments, all required screenshots have to be uploaded within 10 minutes in the match details.

If no or incomplete screenshots are uploaded within the prescribed period, the participants will receive penalty points.


3. Protest/Prohibited Acts ^

All types of unfair Gameplay or impairing actions are forbidden. For this purpose the unfair advantage among obtaining (cheating) and also exploiting of Map exceptions or defects (bugs). If bugs are not listed here, a 4PL Admin hast to decide if the bug may have been crucial for the match, in that case penalty points will be given to the Bug User and the match will be deleted or must be repeated.

If problems arise during a match, the affected players have to quote it in the Match Comments and share it to the opponent. After the match they have to open a protest per Support Ticket. This protest has to be submitted within 72 hours (tournaments 15 minutes) after the match. After this period the protests are invalid.

The opponent parties can give their opinion to a 4PL admin for 24 hours (tournament 15 minutes), after the responsible admin calls on possible charges. In the case of no reaction, the right of rectification will void and the 4PL admin decides based on the available facts.

Per match, only one protest is allowed to be opened.

Map-related errors have to be checked before the match-start and the map has to be restarted if necessary. If load-related faults haven’t been checked before the match-start, a protest is invalid.


4. Match correction in case of Cheat detection ^

If a participant is convicted by cheating, the scoring of all matches which the player or his team has won, will be revised at the time of Transfer. The 4Players Liga reserves the right to delete even more matches. The Player will also get a unlimited League barrage.


5. Dota2 ^


5.1. Game mode ^

Dota2 is played in 5on5 mode. The players must always have the newest version of Dota2 installed. Make sure you update in time before the match.

  • A match is played in the „Best of One“-mode. (A single Map)

A game is finished, when an Ancient Fortress is destroyed, when one team obviously forfeits, when the majority of a team leaves on purpose, or when the administration decides on it.

 


5.2. Choice of sides ^

The sides (Radiant/Dire) get decided by the match setup, the left team have to join the Radiant slots.


5.3. Game accounts ^

Each player must play with the specific game account (Steam ID) that is registered in his 4PL Profile. Only the last registered Steam ID is valid.This Steam ID has to be inscribed before the tournament starts.


5.4. Internet Relay Chat (IRC) ^

During a tournament, a participant from each team is obliged to be in IRC. (#4PL.TURNIER.dota)


5.5. Picks & Bans ^

The heropool always consists of all in Captains Mode available heroes and is thus going to change several times during the competition. The game must not be paused during the draft, unless a team captain disconnects.


5.6. Host settings and Server settings^

The following settings are required in every match:

  • Team size: 5on5
  • Game Mode: CAPTAINS MODE
  • Starting Team: Random
  • Fill empty slots with bots: No
  • Enable cheats: No
  • Allow spectators: No
  • Game version: latest
The default server location setting has to be Europe. If one of the 2 teams comes from  America, the server location has to be changed to US East.

5.7. Pauses ^

Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it and a countdown is required. When the number or the duration of breaks becomes too high or long, the adminstration may force the continuation of the game.


5.8. Disconnects & Reconnects ^

If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more the once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.


5.9. Availability ^

At least both teams has to be present in Steam 15 minutes before the start of their match to communicate with the opponents.


5.10. Stream / Livebroadcast ^

Each Participant is allowed to stream his Match. An agreement of the other partie is not required but expedient. If you have a third person streamer, you will need
to ask the opponent team for an agreement. If they disagree, you won't be allowed to stream the match.
If a Match will be started before the caster team joins the Game, then the admins can request a remake of the match. This is independent of the already-completed game time. Failure to comply with this rule may result in immediate exclusion of the tournament. The players and teams lose any claim of prizes.


6. Support and Protest ^

Problems during a match should be reported to your opponent and reported via supportticket after the match. The supportticket should hold screenshots, logs and replays and arrive within 72 hours (15 minutes in tournaments) after the match. Protests regarding missing replays can be done within 24 hours (15 minutes in tournaments) after the replay has to be uploaded. Such protests are only valid if done by the participants of the match. Only one protest supportticked may be written per match. In some cases the admins may make decisions not supported by the rules, which serve to uphold sportsmanship and satisfy all participants.


7. Penalty Point Catalogue ^

If players in a league meet to play, it is mandatory to apply rules and consequences for breaking these rules. In our penalty point catalogue we list the frequent rule breaks and their consequences. That one bad move does not always follow a player everywhere he goes, the penalty points expire after a set amount of time. The maximum amount of penalty points a player or team can receive in one game is 6. The score of a match can get invalid, if the rule break had any influence to it.

You can find the penalty point catalogue here.

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